In case I do more O2 remasters, they will be edited into this post. I also don't speak/read/write any asian language well. There are Music Halls, technically servers, on which a user can play in. Playing the game is divided between finding a room to play in, selecting a song, and playing a song. At present there are agencies in many countries and regions. This is slow learning, as it's hard to get people talking about it. O2Jam (Korean: ) is a casual rhythm-matching online game developed in South Korea by O2Media. Later on down the line I got more interested in not just the skins, but also the history O2Jam and its private servers, as it's been in some form of living for almost two decades. You might like the changes, you might have wanted it to look exactly like 1080p O2Jam, but I just wanted to experiment. Hence " remaster" and not " redraw", as they have had changes either big or small. I then got into modifying them to cater to a more modern UX including:Įqual columnwidths, centered playfield, smaller combo, judgement legibility/redesign, some disconnecting receptors from stage sides so they can slide up and down without disconnects and not hiding your hitposition. Just got to work testing and doing 99% of this in Affinity Designer. We got players from Philippines, USA, Malaysia, Korea and China. You ever look at something and think you can recreate it? That's pretty much what this started out as. Let's play together in O2Jam Interval International Server.
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